Showing posts with label 1080p. Show all posts
Showing posts with label 1080p. Show all posts

Wednesday, August 6, 2014

'Resident Evil Remastered' to run at 30 FPS on PlayStation 4, Xbox One



The original Resident Evil is getting re-released for what seems to be the 1,000th time, and it will run in 30 frames per second across the board.

PlayStation Lifestyle says that while the game will run in full 1080p HD on the new generation systems (PlayStation 4, Xbox One), it will run at 30 FPS on all the consoles. There's also a slew of technical information on the game and other stuff from the official game website that PSLS highlights.

Along with running at 1080p on PS4 and Xbox One, and 720p on PS3 and Xbox 360, Resident Evil Remastered will run at 30fps on all platforms (PC specs and a price are TBD).

This won't be an exact remake right from the original. Capcom is actually creating this full HD port from the 2002 remake of Resident Evil. So how is this going to work?

Well, the game will be made to hold true to the original playing style, but some things will be tweaked and of course the game will look a lot better than its older versions. Since the game was made for standard tube TVs, players can actually play in the original 4:3 ratio or in the 16:9 widescreen ratio that will scroll around with your character.

Full 5.1 surround support has been added along with an optional control scheme where the player can move in any direction versus the traditional back step method.

Photo H/T: Resident Evil Wiki

Sony sued for 'deceptive marketing' of 'Killzone: Shadow Fall'



Somebody in California is suing Sony for false advertising of their PlayStation 4 title, Killzone: Shadow Fall because the game doesn't run at the native resolution it says it does.

Here's what the lawsuit is over and everything included in it (via Polygon). They accuse Sony of lying about the native 1080p resolution, resulting in false advertisment, fraud, and others. The amount they're going after? $5 million.

The suit, filed by California resident Douglas Ladore in Northern District California court, alleges that Sony advertised Killzone: Shadow Fall would run at native 1080p resolution but "used a technological shortcut that was supposed to provide 'subjectively similar' results."
The lawsuit alleges that "'temporal reprojection' is not the 'native 1080p' that Sony promised" and that Sony has not updated its packaging and marketing to reflect the game's actual resolution. Class allegations in the suit include negligent misrepresentation, false advertisement, unfair competition and fraud in the inducement. The amount sought in the suit exceeds $5,000,000.

The amount that these lawsuits go after are always outrageous, but it doesn't matter -- they normally don't get anywhere near that amount in the end. But the person filing this claim does have a point in technicality.

Using what's called "temporal reprojection" in multiplayer, the game doesn't have native 1080p resolution, instead using lower-resloution frames to create a 1080p image. How big of a difference is there? Like most of this stuff, incredibly little.

Because there's such a finite change between native resolution and "temporal reprojection", it's highly doubtful that the amount even if won would be much, and it'd be better if more people were in on this class action lawsuit than just one guy.

Monday, February 17, 2014

Metal Gear Solid V shows significant difference between PlayStation 4, Xbox One versions

Metal Gear Solid V: Ground Zeroes will run in different resolutions on the PlayStation 4, Xbox One, and last generation consoles. DualShockers provides comparisons between both new generation consoles and shows the differences that a higher resolution makes.


Last week, Hideo Kojima, the game director of MGSV at Konami, announced that there would be separate frame rates and resolutions for the game depending on what console gamers chose to play on:
  • PS3 or Xbox 360: 720p at 30 frames per second.
  • Xbox One: 720p at 60 FPS.
  • PS4: 1080p at 60 FPS.
Essentially, the PS4 version is the definitive edition of the game, giving players both full high-definition at a rapid-fast framerate.

While pictures can't show the fluid framerate, they can obviously show resolution differences. BGR reports that DualShockers posted photos of the game in action for all the consoles, and the differences are very noticeable.

DualShockers has compiled a number of screenshots from previews of Metal Gear Solid V for the Xbox One, Xbox 360, PlayStation 4 and PlayStation 3. It’s beyond evident that the current-generation versions of the game show huge improvements compared to the PS3 and Xbox 360 versions, but you can also see that PlayStation 4 owners will have a different experience than Xbox One owners since the game will be full HD.
Here are all the comparison photos, courtesy of DualShockers.

It's evident that the PS4 features a crisper, less blurry version of the game when compared to the XBO, but there doesn't seem to be as significant of a difference when compared to the PS3 and 360.

For those that don't own a new-gen console, do these continuing reports of non-1080p games on XBO persuade you or others to look deeper into purchasing a PS4?

Image credit: Flickr