Showing posts with label blazblue. Show all posts
Showing posts with label blazblue. Show all posts

Wednesday, January 29, 2014

BlazBlue: Chronophantasma headed to PlayStation Vita

A port of the newest BlazBlue fighting game will make its way over to PlayStation Vita.


BlazBlue: Chronophantasma will be released for the Vita on April 24th, 2014 in Japan. The console version already released in Japan last October for the PlayStation 3 exclusively, and the original game was released in arcades in November of 2012.

Despite previous BlazBlue games being released on Xbox 360, this edition didn't make it to Microsoft's console.

It's not a surprise to a see a port of the popular two-dimensional fighter on Sony's handheld device. BlazBlue: Continuum Shift Extend. It was a port of Continuum Shift and featured some additional content. This port of Chronophantasma will have the same, according to Capsule Computers.
The port will feature some new events such as a beach bathing scene, share downloadable content with the PS3 version of the game and updates from arcade version of the game. It is also said that players will be able to look at highlights form the series on the Vita version of the title.
Hmmm...a beach bathing scene...we're talking some serious additional plot points in the story!

There is no release date set for the Western audience. It's also not confirmed that it will even release in North America, but there's a high probability Aksys Games will publish it like they have with recent BlazBlue games.

The BlazBlue fighting series is developed and published in Japan by Arc System Works. For those that haven't checked it out, it's a must for any traditional fighting fans. Those that have been longtime subscribers to PlayStation Plus were treated to BB: CSE for free last year.

Image credit: Flickr

Friday, May 31, 2013

PlayStation Vita Review - BlazBlue: Continuum Shift EXTEND

Fanime 2012 017
Since I can't add any copyrighted photos from the game, here is some...titular cosplay of BlazBlue.
It's uncharted territory for myself when entering the BlazBlue series. Not having played the series before this installment, but playing games similarly made by the developer, there were expectations and a lot of them hit. In a fighting genre that has an abundance on a portable system, is the game that's now available for free for PlayStation Plus subscribers even worth players' time that's seen so many other options of games?

WHAT IS IT?

BlazBlue: Continuum Shift EXTEND is the latest installment of the BlazBlue fighting series. It's a mixture of a traditional 2D fighter complete with a Japanese anime style. At first glance, it looks like another Guilty Gear clone - more so when realized it's from the same developer, Arc System Works.

While it's got plenty of the same gameplay mechanics in it, along with the insane character designs, there's enough difference in the battle system that it doesn't feel like an exact carbon copy. Luckily, the player designs don't make the player feel like they're on crack as in Guilty Gear.

GAME MODES

There's plenty of variety in BB:CSE, way too much to cover in this review. The basics are all from the original CS, such as arcade and network play. All of them work flawlessly except viewing two others play over the network -- there was plenty of lag and not work sticking around to watch the rest of the battle. With the launch of the game being free for PS+ members, expect a variety of beginners and veterans on the circuit.

The story mode is the full package in this installment, giving players a remastered version of Calamity Trigger (the previous and debut game of the series) along with Continuum Shift. This is where the major difference lies between GG and BB -- story mode is shown in a visual novel style. Be prepared for plenty of dialogue between fights, and the game even gives an option to play with easy combos for those just interested in reading the story.

It's a bit of hit and miss for a newcomer. Not surprising, there's plenty of sexual innuendo in the dialogue, but not nearly as bad as some Japanese role-playing games out there. While the English translation is pretty good for a video game, it's hard to focus for long periods of time. I tended to doze off after around an hour of play multiple times.

A welcome addition is Abyss Mode from earlier portable editions. This mode gathered my attention more than the story mode itself with a ton of replay value of trying to gain more experience points lost when losing during the trek.

What's new to this edition exclusively is Unlimited Mars Mode, which has a steep learning curve. Unless the player memorizes special combos for a certain player, it's impossible to play. But it's fun and different to play with "unlimited characters."

MECHANICS

Since it's a port of a console release, and knowing how powerful the Vita is for fighters, there wasn't much needed to downgrade. The game is beautiful on the Vita's high-definition screen. Easily the best-looking fighting game I've played on the handheld to date.

Control layout is light, medium, and heavy attacks with the top three buttons (square, triangle, circle), and X is the character's drive attack. The series takes the approach of using their own button letters instead of just using the console format - a bit confusing when first starting out and learning the moves. Something to avoid using with the Vita version is setting up any button combos on the rear touchpad -- it's an absolute mess.

When playing a fighting game on the Vita, fingers can get somewhat cramped with the small buttons. I found myself going down to the left stick during extended periods of play, but as usual in fighting games, the directional pad is almost necessary to get exact moves off.

The music is top notch in the game, but it's muddled over repetitive banter from the fighters and the announcer constantly yelling "COUNTER! COUNTER! COUNTER!" which can drive anyone insane.

PLAY THIS GAME IF....

The sound of another fighting game available on with PS+ doesn't make the stomach churn. It's worth playing for those that haven't tired from the genre or haven't played a fighting game from Arc System Works. Also, anyone that wants a beautiful-looking visual novel on the go.

DON'T PLAY THIS GAME IF...

Guilty Gear didn't float the boat -- if that game wasn't appealing, this will do absolutely nothing. Also, those that can't stand anything with an anime style or don't want to be judged as an Otaku on the bus.

OBLIGATORY SCORE

77/100

[Photo credit: Flickr/Michael]

Tuesday, May 28, 2013

PlayStation Plus Deals for the Week of May 28th, 2013

My PSP 05/16/2011

The slate's a little bleak this week for discounts and deals in the PlayStation Store when compared to last week's massive discounts on ultimate editions. That doesn't mean this week isn't worth checking out.

There's a couple free trials of the newly-released Fuse and Sly Cooper: Thieves in Time. Hamilton's Great Adventure for PS3 and Draw Slasher for Vita are both discounted. Germinator makes a return for those that didn't pick it up last week; the bundle for PS3 and Vita is $5.99 for PS+ members.

Free Game of the Week
BlazBlue: Continuum Shift Extend (Vita)

Apologies for not getting to the quick reviews of last week's games, but both of them are easy to pass on. Germinator's controls make it funky enough to not be a comfortable puzzle game despite it's creativity and Pinball Arcade is a little stale and something that can be found right on the Android market.

This week, yet another fighter is given to us. BlazBlue: Continuum Shift Extend is the revision to the original Continuum Shift and was released February 2012 in North America.

The BlazBlue series has generally been met with higher praise compared to other fighters. While I cannot say the same not having played installments of the series, descriptions of the game are of a faster-paced Street Fighter complete with full anime character designs.

Note that this is the Vita version only and not the PS3 version that was also released. General price range for the Vita version is around $25, so it's already a better bargain than last week's installments.

[Photo Credit: Flickr/Jonathan Smith]