Showing posts with label crytek. Show all posts
Showing posts with label crytek. Show all posts

Wednesday, January 15, 2014

'Left 4 Dead' creator announces 'Evolve" releases on PlayStation 4, Xbox One, and PC

Evolve, from the creators of Left 4 Dead, had pre-order bonuses announced for those that are planning to pick up the game this fall.


From GameSpot:
Anyone who preorders the PlayStation 4, Xbox One, and PC shooter will receive the Monster Expansion Pack, which comes with a Savage Goliath skin and a new monster character that will be released after launch.
The next team-based shooter will use Crytek's CryEngine, pitting four players against a monster that's played by a fifth person. The catch is while the team of shooters will be focused in a first-person view, the person that plays as the monster will be seeing things from the third-person view.

To change things up, monsters will feature an array of attacks and there will be a variety of monsters that will be unique.

Evolve is being developed by Turtle Rock Studios (known for their L4D fame) and will be published by 2K Sports. Orignially, the game was going to be released under THQ before they went bankrupt. Its release was discovered in the February 2014 edition of Game Informer.

The multiplayer shooter/action game will also see a PC and Xbox One release alongside the PS4. Pre-orders have started as of yesterday.

Image credit: Flickr

Tuesday, September 3, 2013

'Timesplitters Rewind' in development for PlayStation 4

TimeSplitters 

Timesplitters fans that have been waiting for the CryEngine-powered multiplayer may have other options than picking up a gaming rig to play it.

Gaming Blend had an interview with the leader of the team behind Timesplitters Rewind, Michael Hubicka. He announced that they are developing a version of the game for PlayStation 4 along with the initial PC release.

“We're actually going to go ahead and start development [of Timesplitters Rewind] on PlayStation 4. Just because we're pretty confident Crytek's going to say go ahead and do it. But we don't want them saying go ahead and do it when we're caught with our pants down and we're like halfway through development and [then] start something for the PlayStation 4."
Since it's so easy for indie developers to work with Sony, thanks to the company waiving fees and certification processes, Hubicka implements the strategy of just playing it safe with a great chance of TR being approved.

Later in the article, Hubicka talked about a $10,000 patch fee needed for Xbox 360. That meant if the developers ever wanted to patch their game, every single update would cost that much for them.

Tim Schafer noted in a previous article by Gaming Blend that patch fees could be over $40,000, and Sony has surprisingly waived all of those fees.

TR is essentially a fan-service multiplayer game that combine elements from the entire Timesplitters trilogy.

I've only played Timesplitters 2 on the Gamecube back in the day, but that received some hefty multiplayer action. There's almost as much time clocked into that as Super Smash Bros. Melee...well, until my memory card went into a universal Gamecube in my dorm floor.

[Photo credit: Flickr]