Tuesday, September 3, 2013

'Timesplitters Rewind' in development for PlayStation 4

TimeSplitters 

Timesplitters fans that have been waiting for the CryEngine-powered multiplayer may have other options than picking up a gaming rig to play it.

Gaming Blend had an interview with the leader of the team behind Timesplitters Rewind, Michael Hubicka. He announced that they are developing a version of the game for PlayStation 4 along with the initial PC release.

“We're actually going to go ahead and start development [of Timesplitters Rewind] on PlayStation 4. Just because we're pretty confident Crytek's going to say go ahead and do it. But we don't want them saying go ahead and do it when we're caught with our pants down and we're like halfway through development and [then] start something for the PlayStation 4."
Since it's so easy for indie developers to work with Sony, thanks to the company waiving fees and certification processes, Hubicka implements the strategy of just playing it safe with a great chance of TR being approved.

Later in the article, Hubicka talked about a $10,000 patch fee needed for Xbox 360. That meant if the developers ever wanted to patch their game, every single update would cost that much for them.

Tim Schafer noted in a previous article by Gaming Blend that patch fees could be over $40,000, and Sony has surprisingly waived all of those fees.

TR is essentially a fan-service multiplayer game that combine elements from the entire Timesplitters trilogy.

I've only played Timesplitters 2 on the Gamecube back in the day, but that received some hefty multiplayer action. There's almost as much time clocked into that as Super Smash Bros. Melee...well, until my memory card went into a universal Gamecube in my dorm floor.

[Photo credit: Flickr]

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