Wednesday, August 6, 2014

Sony sued for 'deceptive marketing' of 'Killzone: Shadow Fall'



Somebody in California is suing Sony for false advertising of their PlayStation 4 title, Killzone: Shadow Fall because the game doesn't run at the native resolution it says it does.

Here's what the lawsuit is over and everything included in it (via Polygon). They accuse Sony of lying about the native 1080p resolution, resulting in false advertisment, fraud, and others. The amount they're going after? $5 million.

The suit, filed by California resident Douglas Ladore in Northern District California court, alleges that Sony advertised Killzone: Shadow Fall would run at native 1080p resolution but "used a technological shortcut that was supposed to provide 'subjectively similar' results."
The lawsuit alleges that "'temporal reprojection' is not the 'native 1080p' that Sony promised" and that Sony has not updated its packaging and marketing to reflect the game's actual resolution. Class allegations in the suit include negligent misrepresentation, false advertisement, unfair competition and fraud in the inducement. The amount sought in the suit exceeds $5,000,000.

The amount that these lawsuits go after are always outrageous, but it doesn't matter -- they normally don't get anywhere near that amount in the end. But the person filing this claim does have a point in technicality.

Using what's called "temporal reprojection" in multiplayer, the game doesn't have native 1080p resolution, instead using lower-resloution frames to create a 1080p image. How big of a difference is there? Like most of this stuff, incredibly little.

Because there's such a finite change between native resolution and "temporal reprojection", it's highly doubtful that the amount even if won would be much, and it'd be better if more people were in on this class action lawsuit than just one guy.

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