Showing posts with label resistance. Show all posts
Showing posts with label resistance. Show all posts

Saturday, April 5, 2014

Resistance multiplayer servers are shutting down Tuesday

Still want to play Resistance online with others? That will finally come to an end on Tuesday.


Sony will be putting a halt to the online servers for the entire Resistance series. That includes Resistance 3, which had just over two years of life with online play.

The servers were originally going to be put to rest earlier, but VG247 reports that Sony extended them for a little over a week for fans to get their final fix.
Previously set to go offline March 28, a stay of execution for the trilogy seems to have been implemented to give people more time with the shooter.
Don't expect it stay any longer. Those that still want to play Resistance online this weekend better not hesitate any longer.

As for me, I've still got Resistance 3 in its shrinkwrap, buying it nearly a year ago for just $10. One day I'll finally dive in to the single player, but there's nothing that turns me off more than first-person shooting multiplayer, so I won't be affected by Sony's cutoff date.

However, I'm sure fans that still play from time to time are disappointed that a game that's just a few years old gets its online multiplayer axed.

Saturday, May 18, 2013

Killzone: Mercenary Release Date Pushed Forward

'Killzone' photo (c) 2008, Josh Hallett - license: http://creativecommons.org/licenses/by-sa/2.0/
Sony's push for more PlayStation Vita content continues with announcing one of their major titles being released one week earlier.

Killzone: Mercenary is now set for a September 10th release date in North America on the Vita. Preorder content includes a double XP boost for 48 hours in multiplayer, similar to Killzone 3's release, and enough bonus money to buy another weapon before playing multiplayer.

After a disastrous start to the first-person shooter genre on the Vita, K:M has a lot to live up to. Both of last year's releases, Resistance: Burning Skies and Call of Duty: Black Ops - Declassified, were failures on the handheld.

Resistance failed with boring gameplay and a quick single-player campaign, basically "Resistance Lite" on the go with a playable multiplayer. COD was worse and failed at everything, most of it feeling like a rushed project.

With the handheld receiving more push by Sony, bigger franchises need to succeed and separate Vita from a typical Android mobile device. There's nothing wrong with the indie gaming push; it feels great to play those games with actual buttons. But casual consumers won't consider purchasing a separate $200-plus device to play games that can also be done on their smartphones.

[Source: PlayStation Blog]