From Gamespot:
"We took a good, hard look at it, but there just isn’t enough hardware out there yet to justify the cost of development,” [developer Ed] Martin told Sports Illustrated's Extra Mustard in a new interview.
Sony has sold 4.2 million PS4s, while Microsoft has shifted more than 3 million Xbox Ones, meaning there are a total of at least 7.2 million next-generation systems out there right now. This compares to at least 160 million combined PlayStation 3 and Xbox 360 consoles in the wild currently.
Martin went on to say that it costs about $6 million to develop NASCAR '14, not to mention the licensing required to release a sports game.
It makes sense why some developers take off the first year of a new console's life, especially when they make a series that's announced annually. There's a reason why many annual titles, like EA Sports' Madden and FIFA franchises, that do make a launch release are stripped of their in-depth modes that fans are used to.
Still, cutting off the fanbase that purchased the new console is losing a lot of potential sales, especally with a limited amount of games for PlayStation 4. It may have been a smarter move to released a full-fledged edition on the last-gen consoles and a version that showcased graphics and performance on the new-gen consoles.
NASCAR '14 will still be released on PS3, PC, Xbox 360, and it is published by Deep Silver. It drops on February 18th.
Image credit: Flickr
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