Sony president Shuhei Yoshida has confirmed on Twitter that remote play from PlayStation 4 to PlayStation Vita will be mandatory for all titles, excluding those that use special hardware peripherals.
It was a promise given by Sony to all Vita owners that remote play would be possible, and does exist with certain titles on the PlayStation 3. A few problems with this feature: there's not enough titles that support it and using the feature renders the PS3 useless to do anything while playing with the Vita.
That's apparently going to change. Along with the announcement of a vast majority of PS4 games using remote play, Sony's purchase of Gaikai technology will be used to stream games instead of using the PS3's power.
Here's a more detailed explanation from the Eurogamer article that reported on a developer that told them Sony would make the mandate:
Remote Play works by downscaling the 1080p framebuffer to the Vita's native 960x544 resolution, using the PS4's in-built hardware h.264 video encoder to compress the image. This is then beamed out over WiFi to the Vita, which decodes the video and sends back controller inputs to the PlayStation 4. It's effectively OnLive cloud streaming technology relocated to the home - the difference being that image quality issues can be resolved through much higher-bandwidth video, while input latency is cut down considerably owing to the localised nature of the network.
While there's nothing that confirms multi-use on the new console, it could mean that if someone else in the household wants to use Netflix on the PS4 while someone else plays a game on the Vita with remote play, it could be possible.
[Source: Eurogamer]
[Photo source: Flickr/Javier Dominguez Ferreiro]
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